Here are the best unique skills for heroes in Age of Wonders 4!
Choice is a big part of Age of Wonders 4. From making a group to customising a character to making your hero fit your tastes, the power of choice is the most important thing. When it comes to heroes, the game goes the extra mile.
Your hero will unlock one of the four Signature Skill spots every five levels. You can choose the Signature Skill to fill it based on where you put your points in the Affinity Tree. There are 18 Signature Skills to learn, but there’s no need to feel stressed. Here is an important list of Age of Wonders 4’s best Signature Skills.
Demon Step – Chaos Affinity
Age of Wonders 4 doesn’t have a lot of good teleportation skills, but the Demon Step skill from the Chaos Affinity is the best one. With this teleport skill, you can move your units quickly to their targets even if they are far away.
But it can do more than just move you. It can also hurt the units next to your unit after you teleport.
It depends on the target’s hex and where they are, but they will feel the pain if they are open to an attack when you use Demon Step. This skill is very useful, and since it only takes two turns to cool down, you can use it as often as you want.
Virulent Outbreak – Nature Affinity
Some of the most “war-crime” methods are in the Nature Affinity, and the Virulent Outbreak skill is part of that focus. With this amazing debuff skill, you can let out a dangerous poison gas that surrounds your enemies in a two-hex radius.
This skill makes it harder for enemy units to attack, but it also makes it more likely that up to 90% of them will get poisoned or sick. It’s not the most respectable skill to have, but it does something no other skill does.
Reckless Rage – Chaos Affinity
This Chaos Affinity skill can only be used once per fight, but it does so much damage that you won’t need to use it again in the same fight. It gives all striking damage done by your units a 30% bonus for three turns.
It also reduces the target’s resistance to damage by two. If you use this signature skill carefully and strategically, it can help you win the fight in an instant.
Yes, that’s how strong the Reckless Rage is.
Mass Rejuvenation – Nature Affinity
Age of Wonders 4 gives support skills a lot less credit than they deserve, and Mass Rejuvenation shows how powerful they can be. This skill comes from the Nature Affinity and is used to help friendly units by giving them a brief boost to their hit points.
It also lets you heal your health faster, which can be very helpful in tough scenarios. It can’t be used in an enemy Zone of Control, which is a problem, but it only has a three-turn limit, so add it to the list.
Dark Ritual – Shadow Affinity
The Dark Ritual skill was made to do one thing: damage to an area. This is an area-of-effect damage skill that can hurt enemies within a one-hex radius.
This makes all of the dead units in that one-hex radius into zombie units that are on your side.
You should use this skill when your hero is surrounded by enemies or dead units and you need more ammo. It will be there to help you get out of trouble.
Not only is it easy to use, but it also only takes two turns to cool down.
Restoration – Order Affinity
When neither diplomacy nor fighting works, you’ll have to use backup skills. Restoration is by far the highest tier, and the main purpose of this skill is to heal a friendly unit and briefly give it 40 hit points.
Also, it can remove any bad status effects from your units, which is always a plus in Age of Wonders 4 battles against just about anything. The most powerful thing about it, though, is that it can bring back to life a good unit that has died by giving it 60% of its total hit points.
It’s just too strong.
Assassinate – Chaos Affinity
Assassinate is a damage skill from the Chaos Affinity, and it is by far one of the most deadly skills in the game. This skill has a small chance of killing a hurt target unit right away.
It depends a lot on how many total hit points the target has, but if they’re low enough and you combine this skill with Reckless Rage, it’s a quick kill.
The best thing about this skill is that it only needs to be used twice before it can be used again. You can use this skill to finish off wounded units that you don’t want to spend more resources on. Because of this, it can be used in almost every fight.
Draining Blade – Shadow Affinity
If you’re using a melee-focused hero who does a lot of damage, you should use the Draining Blade skill. It does a lot of damage to the enemy and heals you for the same amount of damage you do. This makes it a great skill for new players.
This is a good skill to have in general and can be very helpful in a few situations. In a game like Age of Wonders 4, being a vampire can be a big help.
But if your hero has low health, you can use this skill to take some of their health and add it to yours. The cooldown is only three turns, so it’s always useful.
Frostfire Detonation – Materium Affinity
Frostfire Detonation does area-of-effect damage, and it’s one of the most powerful area-of-effect moves in Eggy Car game. It does damage to a unit you choose, and it also spreads 30% of that damage to all units within a two-hex radius of that unit.
To get this, you’ll have to put a lot of money into the Materium Affinity, but it’s well worth it.
One great way to use it is to use it to weaken enemy units so that your hero can come in and kill them. Frostfire Detonation is a very strong skill, and the best thing about it is that it only has a four-turn cooldown.
The only catch is that it can’t be used in an enemy Zone of Control, just like Mass Rejuvenation.
Summon Undead – Shadow Affinity
Summoning Undead is by a long shot the best summoning skill in Age of Wonders 4. This skill comes from the Shadow Affinity, and if you like to fight. It will be a great one to have on hand.
This skill calls up three random Tier 1 Undead Units that are good.
This skill can be very helpful in the heat of battle. Those 3 undead units might be all you need to get out of a bad spot. You can only use this skill once per fight, and you can’t use it when you are in an enemy Zone of Control.