Not every TTRPG needs more than one person to play. These Dungeons & Dragons games are the best ones to play by yourself.
All fans of Dungeons and Dragons know how hard it is to set up a game. Scheduling it around everyone’s lives, choosing what to play, where to play, and who is willing to be the Dungeon Master? There may never be an answer to these questions, leaving some games in a state of confusion.
Tabletop role-playing games, on the other hand, take these questions out of the equation because people can play them alone. For their solo experience to come to life, all they need is one person, a set of dice or cards, a notepad, and a good mind. There is no need to schedule anything.
This TTRPG with dangerous tasks can be played with a friend, but it was also made with solo play in mind, so players don’t have to worry about getting a group together and can jump right into the action. With new add-ons coming out to make its worlds bigger, Ironsworn has a lot of adventures for players to go on.
Ironsworn takes place in a made-up world with the same name. Players have to face the dangers of the world and go on dangerous tasks. The dark fantasy theme will definitely appeal to people who like D&D games like Curse of Strahd, which are more on the dark side. The free adventure book comes with a lot of story hooks that can be used without a GM. It also has detailed tools for making characters, so players can make characters with a lot of depth.
Call To Adventure
Call to Adventure is more of a board game than a tabletop RPG. But that doesn’t mean it doesn’t have the same creativity, inspiration, and chance as a tabletop RPG. It’s a game that was made to be played with other people, but you can also play it by yourself. Call to Adventure is an interesting fantasy world that was made with help from fantasy writers Patrick Rothfuss and Brandon Sanderson.
Players have to compete to make the hero with the best fate. They do this by building up their hero with cards that give them more adventure, experience, bad guys, and opponents. For solo play, players could race against the clock or make two heroes and see which one wins.
Most of the other games on this list are praised for their creative worlds and lore, but Journey is in a completely different league because it encourages players to be creative and build their own world, similar to how some DMs use Dungeons and Dragons to make their own campaigns. Some of the material is very basic and already written, but most of it encourages creativity and imagination.
The guide has tips to help players make their own worlds and experiences within them. It also has pre-written game mechanics that players can use. But the real appeal of Journey is the chance to make something new and different. Journey gives the writers the tools they need to get ideas. But it’s up to the player to come up with the rest.
Mythic is a bit different in this way from Journey. Journey is all about making new worlds and stories, and it gives its users full artistic freedom. It’s a tool that lets players turn any system they’re using into solo play. It also has a lot of information on how to run TTRPGs without a DM.
So, people could turn Chronicles of Darkness games, Dungeons and Dragons games, Pathfinder games, or whatever TTRPG they like into the Mythic system to explore the worlds and stories on their own, replacing the dice-rolling mechanics with a yes or no game based on an oracle.
So, the mechanics of luck are still there, but they are easier to understand. This way, players can focus more on fighting and exploration and less on figuring out numbers, which would be especially helpful for games like Slope Game that have a lot of math.
Rangers Of Shadow Deep
Rangers of Shadow Deep is a tabletop game like Dungeons & Dragons that uses figurines and maps. It’s a great choice for people who want to play alone. As the name suggests, the players make their own rangers, who are the strongest warriors in the made-up world of Shadow Deep. This gives the players of Rangers of Shadow Deep the same duty as the player characters in Dungeons & Dragons: to save the world.
Rangers have to go into a dark area full of monsters to get information. Set up ambushes on enemy supply lines, and free people who were taken by the bad things. So, players have clear goals they need to reach. This means they don’t need a Games Master or other players, so they can enjoy it on their own. Also, players can meet other rangers on their travels. This can help even the odds when playing alone, especially in later tasks when the bad guys get stronger.