Grim Dawn is an RPG where players can take over the fight if they choose the right skills.
Grim Dawn is many things, but a role-playing game is the main one. Players can change their characters’ skills to match their own. Several classes, each with its own strengths and flaws, make this possible. It’s all stuff you know.
Masteries are Grim Dawn’s version of these known things. Even though they have a new name, these are the main classes that players can choose. Most of them have to do with fighting, which makes sense given that the game is action-based. So, choosing the right Mastery normally comes down to how useful it will be in battle. The best ones mix different jobs to make hybrid jobs that are very dangerous. After all, players wouldn’t want to be put in a box.
Soldiers or warriors are the most common types of fighters in video games. They have a good mix of scores and don’t do anything special. They may not have much magic, but they are good at fighting with their bodies. This is still true in Grim Dawn.
The skills for this Mastery are all about hitting hard and facing any punishment straight on. All buffs increase physical, critical, and cutting damage in some way. Others increase a person’s rate of recharging, their energy stores, or their resistance. In short, they make sure that players have enough health and skills to keep swinging. So, the Soldier is best for people who like to get to the point quickly.
This is the default class for poisoners and necromancers. The skill tree in Grim Dawn game shows this. The Occultist deals with curses and magic that make enemies sick and weaken them. They are made to kill enemies slowly. Of course, this could cause the player to take damage before the target dies.
The Occultist has some ways to stop that, though. It has a few direct spells, like lightning bolts, and can also call up several servants to act as guardians. Even though these minions are a bit weak, the Occultist has more power to make them stronger. If you spend enough skill points, you can put together a makeshift army. Then, they can just watch while their thralls do all the killing.
The Nightblade is good at sabotaging, just like the Occultist. The difference is that the second one is more about close combat. Players have a lot of different attacks that can pierce through enemy armour. In the process, they cause bleeding and other state effects, especially frost damage. Since the Nightblade can get past a person’s defences, it is a quick way to kill someone.
The player gives up on defence in favour of going on the attack. The class doesn’t have a shield, but it lets you use two guns at once to make up for it. It also has a number of traps and tricks to stop enemies in their tracks. Most of the time, this means making more blades out of pure energy. The enemies will feel like they are fighting ten people instead of one. Because the person doesn’t have any defences, he or she is basically a glass cannon.
The Demolitionist is all about explosives, as the name suggests. Its skills give the player a variety of bombs and projectile fires that cause damage by setting things on fire. It even comes with a Molotov bomb to be even more obvious. These weapons are great for slowing down enemies who are getting close, but the Mastery can be used for more than just long-range hits.
The Demolitionist also has some close-range attacks. These add fire and piercing damage to the player’s hits. For tougher enemies, there are moves with a wide area of effect and elemental shield conjuration, which use searing vengeance to return any damage done. Those who like to play with fire will have a great time with this Mastery.
This Mastery is for people who would rather throw things than attack with their hands. The skill tree uses the character’s two guns by making different kinds of ammunition appear. Players can do cutting damage and other types of physical damage, but the bullets can also do magical damage, like fire and ice. With this kind of magic, this Mastery really comes to life.
In this way, the Inquisitor is basically the same as the Arcanist, but better. The players can fire bolts of lightning, beams of ice, and flamethrowers. In addition, they can use buffs to do more damage and cast spells more often. Even so, they don’t have many ways to fight up close because their class depends on enemies not getting close to the player. Thanks to how powerful the spells are, this shouldn’t be a problem.
The Mastery is basically the Soldier with magic-based steroids. It can use both weapons and shields to fight with its body. All of these hit hard on their own, but the weather make the damage even worse.
The Oathkeeper has a number of stylistic moves and AoE attacks, many of which come with powerful magic. Some of the results are burning, acid, and lightning. At the same time, players can make the hero stronger by adding resistances, calling in friends, and changing the way damage is turned into health. All of these benefits are like a magic goods train. If an enemy tries to stop that train, they get burned.
The Shaman looks like a tank class at first glance. Masters in this field use tools like hammers that require two hands to use. They sure do pack a strong punch. When they hit hard, their targets and anyone else nearby are crushed. But the Shaman can do more than just use force.
The Mastery uses magic to blend these hard hits. In other words, it makes one’s moves look like lightning. Given how much damage melee attacks do, this extra effect isn’t necessary but is still a nice perk. Still, the weight of the guns means that they hit slowly, but the Mastery solves that problem as well. To keep enemies from getting in the way of a warrior’s hits, the skill tree has a number of buffs that make Snake Game player more resistant to attacks. Last but not least, one’s friends are the cherry on top, and the Shaman can call them whenever he or she wants. If a person uses this Mastery, he or she will be both a physical and a magical one-man army.
Grim Dawn can be played on PC and Xbox One right now.